3D Studio Max

 
 
3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool.
It is owned by Autodesk, an United States (San Rafael, California) based company.

More information about 3D Studio Max can be found at: http://www.autodesk.com/3dsmax/
Note: A free 30 days trial version can be downloaded from the Autodesk site.

Some 3D Studio Max forums:







Export model (teapot5_box.max) to m3g file.



Information
The information below is based on 3D Studio Max 7.
I highly recommend that you read the Export 184 Reference manual.

Procedure
  1. Start 3D Studio Max and load the teapot5_box.max model.

    3DSMax 7, teapot with box rendered.

    This model will be exported to an m3g file.
    Information about how to create a 3D Studio Max teapot model with a box.

  2. To export the teapot model, choose menu: File > Export.

  3. Locate a directory where you want to store the m3g file.
    Enter a filename: teapot5_box
    Choose save as type: JSR-184 (*.M3G)
    Press Save button.

    The JSR-184 exporter dialog is shown, displaying the scene hierarchy:

    3DSMax 7, teapot export.

  4. In the JSR 184 scene window, select Grid material | Bitmap. The Texture Tool button 3DSMax 7, button texture tool. is available, indicating that an image is assigned. Press the Texture Tool button.

  5. In the Texture Tool you can change the image width, height and format. In this guide we leave the settings unchanged.

    3DSMax 7, texture tool.

  6. In the JSR 184 scene window, select [Active Camera]. In the Parameters window select in the dropdown box Camera03. In this example 3 cameras are added to the scene.

    3DSMax 7, select camera in exporter tool.



  7. Change the following Export Settings in the tool.

    Export Setting Description Value
    Authoring Message This message is required by the JSR-184 file format standard and is usually reserved for entering copyright notice information. This message is stored in the header portion of the M3G file. Mobilefish.com
    Project Root The Project Root sets the location of the root of the project. If you do not enter a path in this field, all external references within the M3G file are loaded from the same location as the current file. If you have entered a string, such as

    https://www.mobilefish.com.com/download/
    3dsmax/teapot

    then external references are loaded from locations named like

    https://www.mobilefish.com.com/download/
    3dsmax/teapot/mobilefish_m3g.png
    -
    Show Hidden Objects Shows all the hidden objects in the 3ds max scene hierarchy. enable
    Compress M3G File Compresses all the data in the exported M3G file. disable
    Auto Assign User IDs Automatically assigns unique User ID values to all exported objects. enable


    3DSMax 7, teapot export settings.

  8. Click Export button.

  9. The following files are created (no messages are displayed during export):


    The log file (teapot5_box.html) is saved in the same directory as the M3G file. The log file contains an entry for all the objects exported to the M3G file format.

  10. Preview your exported JSR-184 scene in the standalone M3G Player.
    You can find the player in Start > Programs > discreet > 3ds max 7 > JSR-184 Player.

    3DSMax 7, teapot4_box.m3g file.

  11. To display the teapot model on a Java 3D-enabled mobile phone supporting M3G (JSR-184) API, follow the quick guide "Simple M3G Teapot (with box) code example".