3D Studio Max

 
 
3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool.
It is owned by Autodesk, an United States (San Rafael, California) based company.

More information about 3D Studio Max can be found at: http://www.autodesk.com/3dsmax/
Note: A free 30 days trial version can be downloaded from the Autodesk site.

Some 3D Studio Max forums:

rss feed






Create a teapot with color and texture (teapot3_color_texture.max).



Information
This guide is based on 3D Studio Max 7.


Procedure

Step 1: Load the teapot model
  1. Download teapot1.max (see quick guide "Create a teapot".)

  2. Start 3D Studio Max 7.

  3. Load teapot1.max, select menu: File | Open

    Note: If you see the File Load: Units Mismatch dialog, choose the option Adopt The File's Unit Scale. This will change your system unit, so be sure to reset your system unit after completing this quick guide.

Step 2: Add a color to the teapot
  1. Open the Material Editor 3DSMax 7, material editor. or press M-key.

  2. Select the first sample slot 3DSMax 7, sample slot..
    If active, it has a white border.

  3. The first slot has a Raytrace material type assigned to it. This should be reset into a Standard material type.

    3DSMax 7, raytrace.

  4. Reset the first slot to the Standard material type by pressing button Raytrace and in the Material/Map Browser select Standard and press button OK.

    3DSMax 7, material map browser.

  5. Goto the Blinn Basic Parameters rollout which contains controls that let you set the color of your material.

    3DSMax 7, Blinn basic parameters.

  6. Click the gray color swatch labeled Diffuse. A Color Selector appears.

    3DSMax 7, Color selector.

  7. Enter Red=255, Green=0, Blue=0 and press Close button.

  8. The material is red, as you can see in the sample slot.

  9. In the Blinn Basic Parameters rollout > Specular Highlights group:

    Set the Specular Level to 80
    Set the Glossiness to 20.

    3DSMax 7, Blinn basic parameters.



  10. In the material name field, below the sample slots, highlight the default name of
    "01 - Default" (the number can vary), and enter "Color Red".

    3DSMax 7, Material name field.

  11. In a viewport select the teapot and in the Material/Map browser click on
    button "Assign material to selection" 3DSMax 7, Assign material to selection.

  12. In the viewports the teapot is now red.

    3DSMax 7, teapot red.

  13. Select menu: File | Save as.

  14. Save the model as teapot2_color.max.
Step 3: Add a texture
  1. Download the texture image mobilefish_m3g.png to C:\

  2. Start 3D Studio Max 7 and reload teapot2_color.max.

  3. Open the Material Editor 3DSMax 7, material editor. or press M-key.

  4. Select the second sample slot 3DSMax 7, sample slot..
    If active, it has a white border.

  5. Goto the Blinn Basic Parameters rollout which contains controls that let you set the texture map.

    3DSMax 7, Blinn basic parameters.

  6. Click the blank square button 3DSMax 7, Blank square. next to the Diffuse color swatch.

  7. The Material/Map Browser is opened.

    3DSMax 7, Color selector.

  8. Choose Bitmap and click OK.

  9. The "Select Bitmap Image File" dialog opens.
    Select the texture mobilefish_m3g.png from C:\ folder and click Open.

    3DSMax 7, select bitmap image file.

  10. The texture appears on the sample sphere.

    3DSMax 7, texture in sample sphere.

  11. In a viewport select the Plane and in the Material Editor click on
    button "Assign material to selection" 3DSMax 7, Assign material to selection.

  12. The Plane turns gray.

    3DSMax 7, plane turns gray.

  13. In the Material Editor click on button "Show Map in Viewport" 3DSMax 7, show map in viewport.

  14. The texture map appears on the surface of the Plane.

    3DSMax 7, texture applied.

  15. In the map name field, below the sample slots, highlight the default name of
    "Map #0" (the number can vary), and enter "Mobilefish map".

  16. In the Material Editor click on button "Go to Parent" 3DSMax 7, go to parent.

  17. In the material name field, below the sample slots, highlight the default name of
    "Default #0" (the number can vary), and enter "Mobilefish material".

  18. Close the Material Editor.

  19. Press the Quick Render button 3DSMax 7, button quick render. (or F9).

  20. You should see the following:

    3DSMax 7, teapot with texture rendered.

  21. Select menu: File | Save as.

  22. Save the model as teapot3_color_texture.max.